I'm intrigued by the AI Assistance Agents mentioned in Rider, wondering how seamlessly they integrate with the IDE to support .NET and game development.
https://www.jetbrains.com/Rider/
I've heard Rider's AI assistance is more focused on code completion and debugging, but I'd love to know if it also supports project architecture suggestions for .NET games.
I've used Rider with AI assistance for .NET dev and it's been a game-changer for code completion and debugging. How do you think it compares to Visual Studio's IntelliSense?
I've had mixed results with AI-assisted code refactoring in Rider - sometimes it saves time, other times it introduces bugs. Have you encountered similar issues?
I've used Rider with AI assistance for .NET development and found it helpful for code completion and debugging; what specific aspects of integration are you curious about?
I've used Rider with AI Assistance Agents for .NET development and found the code completion suggestions to be particularly helpful, but I'm curious - do they also support code refactoring and debugging?
I've used Rider with AI assistance for .NET development and found it really speeds up code completion and debugging, but I'm curious about its game development features - have you explored those?
Seamless integration is key; I recall a trial with Visual Studio's IntelliSense where it sometimes struggled with custom libraries, did Rider's AI assistance handle such cases better?
That's a great question, I've heard the AI agents in Rider are more focused on code analysis and optimization, do they also support refactoring for large codebases?
I've used Rider with AI assistance for .NET development and found it helpful for code completion and debugging, but had some issues with game development integration.
I've had a chance to explore Rider's AI Assistance Agents and found they're pretty intuitive, but I'm curious - do they support code refactoring for large-scale .NET projects?
I've used Rider with AI assistance for .NET development and found it helpful for code completion and debugging; how do they handle game development-specific tasks like shader coding or physics engine integration?