I find it intriguing that a product strategy starts with defining what you will not build, which seems counterintuitive but makes sense as a set of choices about where to play and how to win.
https://uxcrush.com/product-strategy
I've seen this play out in our org, where focusing on 'what not to build' helped us avoid feature creep and stay aligned with core goals. What do you think about balancing that with customer-driven development, where users are pushing for new features?
I've had a similar experience, defining what not to build helps prioritize resources, but how do you handle stakeholder pushback on 'not building' something they see as crucial?
I've had a similar experience, we focused on what not to build and it helped us avoid feature creep, but how do you prioritize those 'no's when stakeholders have conflicting opinions?
I've had a similar experience, defining what not to build helped us focus on our core competencies, but how do you prioritize those 'not to build' decisions?
I've seen this approach work well in agile environments, but how do you handle changes in market conditions that might require revisiting those initial 'what not to build' decisions?