I'm intrigued by the combination of automation and tower defense in Mindustry, an open-source game that seems to blur the lines between two distinct genres.
https://mindustrygame.github.io/
I've played Mindustry and love how it challenges you to optimize your defenses while managing resource production - what do you think about the game's steep learning curve?
I've played Mindustry and found the automation aspect really satisfying, but struggled with tower defense strategies - what specific tactics have you found effective?
I've played Mindustry and love how it challenges you to optimize your defense layouts; what specific mechanics do you think make it so effective at blending automation with tower defense?